Rome: Total War: Barbarian Invasion is the first expansion to Rome: Total War. It takes the setting of Rome: Total War forward by four centuries to the closing years of the Western Roman Empire, and features a wide variety of new features on top of the existing features of vanilla Rome. It is something of a spiritual predecessor to the later Total War: Attila, featuring many of the same.
Rome Total War: Barbarian Invasion | |
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Developer(s) | Creative Assembly |
Publisher(s) | |
Director(s) | Michael M. Simpson |
Designer(s) | Robert T. Smith Mike Brunton Jamie Ferguson Chris Gambold James Russell |
Composer(s) | Jeff van Dyck |
Series | Total War |
Platform(s) | Microsoft Windows, iOS |
Release | Microsoft Windows
iPhone
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Genre(s) | Real-time tactics, Turn-based strategy |
Mode(s) | Single player, Multiplayer |
Rome: Total War. All Discussions. If you're looking for brute force, esp. With infantry, pretty much any of the barbarian factions will do, with units like the Chosen Axemen, Golden Band and Lombard Berserkers of the Alemanni, Burgundii and Lombardi, Gallowglasses and Hounds of Coulann of the Celts and the Heerbann units of the Franks. Barbarian Invasion is a substantially harder take on the vanilla Rome: Total War experience. There will be pain if you try to learn the game by starting here. Even if you have experience with other Total War titles, it's in your best interests to be familiar with vanilla Rome: Total War firsthand. About Rome: Total War Barbarian Invasion Alexander Library Units Buildings Factions Technology Tree Community Resources Affiliate Websites Tools and tech resources Mod downloads. War Room Rome Starting Guides Mastering Battles Conquering the Campaign Archives Books.
Rome: Total War: Barbarian Invasion is the first expansion pack for the strategyvideo gameRome: Total War. The expansion was released in 2005 in North America and Europe and in 2006 in Japan for Microsoft Windows. Feral Interactive released the iPad version on 28 March 2017, and the iPhone version on 9 May 2019.[1][2] The Android version of the game, also by Feral Interactive, was released on 18 June 2019.[3] While the main game deals with the rise of the Roman Empire, Barbarian Invasion covers the decline and fall of the Western Roman Empire during the Migration Period.
Gameplay[edit]
As Barbarian Invasion takes place several centuries after the end of the original game, the factions and provinces are very different. While the original Rome: Total War focused on the rise of Rome, Barbarian Invasion focuses on the decline of Western Rome during the Migration Period, as numerous Germanic and Asiatic tribes, such as the Huns, the Franks, and the Goths, migrate into Roman lands and the religion of Christianity begins to replace Roman paganism. Meanwhile, Eastern Rome struggles more with the Zoroastrians of Sassanid Persia than they do with the 'barbarian' tribes. Several new gameplay features were added to reflect the tumultuousness of the era, while most of the fundamental gameplay mechanics are the same as they were in the original game.
In Barbarian Invasion, most barbarians are able to transform their faction into a 'horde'. When a barbarian faction loses its last province, rather than being destroyed, it becomes a horde and is forced to settle elsewhere (two factions, the Huns and Vandals, begin with no provinces, while other factions can appear later in the game as hordes). Barbarian factions with only one province may also choose to voluntarily abandon their province and become a horde. Hordes are very large armies that represent an entire faction, but they do not require upkeep. When a horde army successfully seizes a city, it is given the option of sacking the city (which does massive damage to the population and buildings of a city and gives the horde a large amount of money) or of settling in the city, which allows the horde to begin anew, with the new city as its capital; the faction is then able to conquer other provinces normally. When the horde settles, a portion of the horde army is disbanded and the population distributed into the city. Horde factions do not 'die out' unless they are totally defeated on the battlefield and/or their major family members are all slain.[4]
Barbarian Invasion also introduces the concept of religion. The three religions represented in the game are paganism, Christianity, and Zoroastrianism. Characters in the game may adhere to one of the three religions, and the religious composition of each province is also stated. Provinces may gradually convert to a different religion in a variety of ways; for example, constructing temples dedicated to one of the religions will help that religion spread in the province. Religious conflict within a province will usually cause a great deal of unrest, which may force the player to either take steps to make the province happier or try to convert the province in order to avoid a revolt.[1]
Reception[edit]
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The expansion received 'favorable' reviews according to the review aggregation website Metacritic.[5] Many reviewers expressed disappointment with the small number of new features that the expansion introduced. However, most concluded that they still enjoyed the expansion despite the lack of innovation.[6][11]
Barbarian Invasion received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[13] indicating sales of at least 100,000 copies in the United Kingdom.[14]
References[edit]
- ^ abVigdahl, Nick (4 April 2017). 'Review: Rome: Total War - Barbarian Invasion'. PocketTactics. Retrieved 24 February 2019.
- ^Madnani, Mikhail (9 May 2019). ''ROME: Total War – Barbarian Invasion' for iPhone Has Finally Arrived in a Free Update That Adds Various New Features'. TouchArcade. Retrieved 13 May 2019.
- ^''ROME: Total War - Barbarian Invasion' from Feral Interactive Has Finally Arrived on Android and Here Are the Devices You Need to Play It'. TouchArcade. 18 June 2019. Retrieved 9 July 2019.
- ^'Rome Total War Barbarian Invasion'. GamesRadar. 31 August 2005. Retrieved 24 February 2019.
- ^ ab'Rome: Total Tar Barbarian Invasion for PC Reviews'. Metacritic. Retrieved 23 July 2016.
- ^ abGillen, Kieron (30 September 2005). 'Rome: Total War - Barbarian Invasion'. Eurogamer. Retrieved 23 July 2016.
- ^Ferris, Duke (14 October 2005). 'Rome: Total War - Barbarian Invasion Review'. Game Revolution. Retrieved 23 July 2016.
- ^Ocampo, Jason (10 October 2005). 'Rome: Total War Barbarian Invasion Review'. GameSpot. Retrieved 23 July 2016.
- ^Kosak, Dave (6 October 2005). 'GameSpy: Rome: Total War - Barbarian Invasion'. GameSpy. Retrieved 23 July 2016.
- ^Butts, Steve (29 September 2005). 'Rome: Total War - Barbarian Invasion'. IGN. Retrieved 23 July 2016.
- ^ ab'Rome: Total War: Barbarian Invasion'. PC Format (180): 95. November 2005.
- ^'Rome: Total War: Barbarian Invasion'. PC Gamer: 94. December 2005.
- ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
- ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status in UK'. Gamasutra. Archived from the original on 18 September 2017.
External links[edit]
- Rome: Total War: Barbarian Invasion at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rome:_Total_War:_Barbarian_Invasion&oldid=979883997'
Barbarian Invasion
Barbarian Invasion Units
Rome: Total War – Barbarian Invasion Expansion Pack
The first expansion pack for Rome: Total War, Barbarian Invasion takes the action forward in time 349 years after the end of the original game. Beginning in 363 AD and ending in 476 AD (although the player can choose to continue beyond this point if they see fit), it depicts the great migrations of the Germanic and steppe peoples (notably the Huns) and simulates the religious tension of the time as the three religions of Christianity, Zoroastrianism and Paganism fight for dominance.
Rome has become an empire, grown and split into the Eastern and Western Roman Empires, ruled from Rome and Constantinople. The various regions of the Empire represent the factions of the original game, all of which have been absorbed into the Empire. The ‘Barbarians’ in the title take the form of the Huns, the Goths, the Vandals, the Franks, the Burgundians and the Lombards and it is their respective unification and resulting strength that allows them to invade the Empire itself, acting as the catalyst for the action of the campaign.
One of the main features of the expansion is the inclusion of Hordes, intended to represent the mass migrations of several ‘Barbarian’ nations. When a certain faction loses its last province (some factions, such as the Huns and Vandals start without one), rather than being defeated it becomes a Horde. Representing an entire nation on the move, Hordes are effectively massive armies that require no upkeep. Upon taking a settlement a Horde can either sack the city for money or make it their new home, allowing them to start anew.
Victory conditions are faction-specific and can require certain territories to be controlled or certain other factions to be eliminated, adding a layer of strategic complexity.
There are also new historical battles to play through, such as the Battle of Badon Hill.
Playable factions, all of which are available to the player at the beginning of the campaign, include:
- Western Roman Empire
- Eastern Roman Empire
- Huns
- Goths
![Rtw Rtw](/uploads/1/1/9/5/119589663/271235379.jpg)
- Vandals
- Samaritans
Rome Total War Barbarian Invasion Units Disappear
![Rtw Rtw](/uploads/1/1/9/5/119589663/547708267.jpg)
- Saxons
- Franks
- Alemanni
- Sassanids
Rome: Total War – Barbarian Invasion was released on 27th September 2005 by the Creative Assembly and Activision.
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